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605 lines
12 KiB
Plaintext
605 lines
12 KiB
Plaintext
#===============================================================================================================
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# Official FinalBlast.Gaming Path of Exile 2 Lootfilter
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#===============================================================================================================
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# Basierend auf "Neversinks Litefilter"
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#
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#
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#
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# Version: 1.0
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#
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# Website: https://www.finalblast.de/
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# Wiki: https://wiki.finalblast.de/
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#--------------------------
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# Overrides - Uniques, Valuables
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#--------------------------
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Show
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Rarity Unique
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SetTextColor 175 96 37 255
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SetBorderColor 175 96 37 255
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SetBackgroundColor 53 13 13 255
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PlayAlertSound 3 300
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PlayEffect Brown
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MinimapIcon 1 Brown Star
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SetFontSize 40
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## Divine Orb Style
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Show
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Class "Currency"
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BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
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SetFontSize 45
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SetTextColor 255 0 0 255
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SetBorderColor 255 0 0 255
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SetBackgroundColor 255 255 255 255
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CustomAlertSound "divine.mp3" 300
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PlayEffect Red
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MinimapIcon 0 Red Star
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Show
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BaseType == "Distilled Isolation" "Distilled Suffering"
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SetFontSize 45
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SetTextColor 255 0 0 255
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SetBorderColor 255 0 0 255
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SetBackgroundColor 255 255 255 255
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PlayAlertSound 6 300
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PlayEffect Red
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MinimapIcon 0 Red Star
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#--------------------------
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# Gold
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#--------------------------
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Show
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AreaLevel >= 70
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StackSize >= 1000
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BaseType == "Gold"
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SetTextColor 220 198 142
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SetBorderColor 220 198 142
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PlayEffect Orange Temp
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Show
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AreaLevel < 70
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StackSize >= 500
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BaseType == "Gold"
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SetTextColor 220 198 142
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SetBorderColor 220 198 142
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PlayEffect Orange Temp
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Show
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BaseType == "Gold"
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SetTextColor 220 198 142
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SetBorderColor 220 198 142
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SetBackgroundColor 0 0 0 180
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CustomAlertSound "gold.mp3" 300
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#--------------------------
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# Uncut Gems
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#--------------------------
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# Always make Spirit gems pop
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Show
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BaseType "Uncut Spirit Gem"
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SetTextColor 20 240 240
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SetBorderColor 20 240 240
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PlayAlertSound 2 300
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PlayEffect Cyan
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MinimapIcon 1 Cyan Triangle
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SetFontSize 40
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# Make support gems pop during campaign
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Show
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AreaLevel < 68
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BaseType "Uncut Support Gem"
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SetTextColor 20 240 240
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SetBorderColor 20 240 240
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PlayAlertSound 2 300
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PlayEffect Cyan
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MinimapIcon 1 Cyan Triangle
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SetFontSize 40
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# Make skill gems pop during campaign
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Show
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AreaLevel < 65
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BaseType "Uncut Skill Gem"
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SetTextColor 20 240 240
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SetBorderColor 20 240 240
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PlayAlertSound 2 300
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PlayEffect Cyan
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MinimapIcon 1 Cyan Triangle
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SetFontSize 40
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# Gems up to level 18 in maps don't get a special highlight
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Show
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ItemLevel <= 18
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BaseType "Uncut Skill Gem"
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SetTextColor 20 240 240
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SetBorderColor 20 240 240
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SetFontSize 35
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Show
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BaseType "Uncut Support Gem"
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SetTextColor 20 240 240
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SetBorderColor 20 240 240
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SetFontSize 35
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# Level 19 gems and up in maps get a special highlight
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Show
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BaseType "Uncut Skill Gem"
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SetTextColor 20 240 240
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SetBorderColor 20 240 240
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PlayAlertSound 2 300
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PlayEffect Cyan
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MinimapIcon 1 Cyan Triangle
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SetFontSize 40
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#--------------------------
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# Socketables and Special Character Equipment
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#--------------------------
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# Special A Tier - League specific socketables and jewels
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Show
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BaseType "Soul Core" "Timeless"
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SetTextColor 0 240 190
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SetBorderColor 0 240 190
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SetFontSize 45
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MinimapIcon 0 Cyan Diamond
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PlayAlertSound 2 300
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PlayEffect Cyan
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# Special Highlight - Breach Rings
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Show
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Rarity Rare
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BaseType == "Breach Ring"
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SetTextColor 0 240 190
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SetBorderColor 0 240 190
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SetFontSize 40
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MinimapIcon 1 Cyan Diamond
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PlayEffect Cyan
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PlayAlertSound 2 300
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Show
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Rarity <= Magic
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BaseType == "Breach Ring"
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SetTextColor 0 240 190
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SetFontSize 35
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MinimapIcon 2 Cyan Diamond
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PlayEffect Cyan Temp
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# Special A Tier - Sanctum Relics
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Show
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Class "Relic"
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SetTextColor 0 240 190
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SetBorderColor 0 240 190
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SetFontSize 40
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MinimapIcon 1 Cyan Diamond
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PlayAlertSound 2 300
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PlayEffect Cyan
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# Special A Tier - Rare Jewels
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Show
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Class "Jewel"
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Rarity <= Rare
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SetTextColor 0 240 190
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SetBorderColor 0 240 190
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SetFontSize 40
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MinimapIcon 1 Cyan Diamond
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PlayEffect Cyan
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PlayAlertSound 2 300
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# Special B Tier - Any Runes and Charms
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Show
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BaseType " Rune" " Charm"
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SetTextColor 0 240 190
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PlayEffect Cyan Temp
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CustomAlertSound "gnome.mp3" 300
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#--------------------------
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# Scroll of Wisdom High Level Hiding
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#--------------------------
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Hide
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BaseType "Scroll of Wisdom"
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AreaLevel >= 65
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Rarity <= Magic
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#--------------------------
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# Socketables and Special Character Equipment
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#--------------------------
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# Currency Tier A: Gemcutter, Annullment
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Show
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Class "Currency"
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BaseType "Orb of Annulment" "Orb of Chance" "Greater Jeweller's Orb" "Distilled Fear" "Distilled Despair"
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SetTextColor 255 255 255 255
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SetBorderColor 255 255 255 255
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SetBackgroundColor 240 90 35
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CustomAlertSound "tier-a-currency.mp3" 300
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PlayEffect White
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MinimapIcon 1 Yellow Circle
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SetFontSize 45
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# Currency Tier B: Exalt
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Show
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Class "Currency"
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BaseType "Exalted Orb"
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SetTextColor 255 207 92
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SetBorderColor 255 207 92
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SetBackgroundColor 76 51 12
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CustomAlertSound "exalted.mp3" 300
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PlayEffect Yellow
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MinimapIcon 1 Yellow Circle
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SetFontSize 45
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Show
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Class "Currency"
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BaseType "Exotic Coinage"
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SetTextColor 255 207 92
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SetBorderColor 255 207 92
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SetBackgroundColor 76 51 12
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PlayAlertSound 2 300
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PlayEffect Yellow
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MinimapIcon 1 Yellow Circle
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SetFontSize 45
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Show
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BaseType "Gold Key" "Silver Key" "Bronze Key"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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SetBackgroundColor 76 51 12
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PlayAlertSound 2 300
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PlayEffect White
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MinimapIcon 2 White Circle
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SetFontSize 40
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# Currency Tier B: Regal, Vaal ...
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Show
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Class "Currency"
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BaseType "Chaos Orb"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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SetBackgroundColor 76 51 12
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CustomAlertSound "chaos.mp3" 300
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PlayEffect White
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MinimapIcon 2 White Circle
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SetFontSize 40
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Show
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Class "Currency"
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BaseType "Gemcutter's Prism" "Vaal Orb" "Lesser Jeweller's Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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SetBackgroundColor 76 51 12
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CustomAlertSound "mid-tier-currency.mp3" 300
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PlayEffect White
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MinimapIcon 2 White Circle
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SetFontSize 40
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Show
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Class "Currency"
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BaseType "Simulacrum Splinter" "Breach Splinter" " Artifact"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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SetBackgroundColor 76 51 12
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PlayAlertSound 2 100
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PlayEffect White Temp
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MinimapIcon 1 White Kite
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SetFontSize 35
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Show
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Class "Omen"
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BaseType "Omen of"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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SetBackgroundColor 76 51 12
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PlayAlertSound 2 300
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PlayEffect White
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MinimapIcon 2 White Circle
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SetFontSize 40
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Show
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Class "Currency"
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BaseType "Essence of"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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SetBackgroundColor 76 51 12
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CustomAlertSound "essence.mp3" 300
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PlayEffect White
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MinimapIcon 2 White Circle
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SetFontSize 40
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Show
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Class "Currency"
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BaseType "Catalyst"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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SetBackgroundColor 76 51 12
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PlayAlertSound 2 300
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PlayEffect White
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MinimapIcon 2 White Circle
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SetFontSize 40
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Show
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Class "Currency"
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BaseType "Distilled"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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SetBackgroundColor 76 51 12
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PlayAlertSound 2 300
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PlayEffect White
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MinimapIcon 2 White Circle
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SetFontSize 40
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# Currency Tier C: Vaal, Chaos, Exalt, Exotic
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Show
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AreaLevel >= 70
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Class "Currency"
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BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
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SetTextColor 220 190 132
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SetFontSize 35
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# Currency Tier C: Vaal, Chaos, Exalt, Exotic
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Show
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Class "Currency"
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BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
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SetTextColor 220 190 132
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MinimapIcon 2 Grey Circle
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SetFontSize 35
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Show
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Class "Currency"
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BaseType "Scroll of Wisdom" "Shard"
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# Unknown currency
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Show
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Class "Currency"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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SetBackgroundColor 76 51 12
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PlayAlertSound 2 300
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PlayEffect Pink
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MinimapIcon 1 White Circle
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Show
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Class "Pinnacle Keys"
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SetTextColor 255 207 255
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SetBorderColor 255 207 255
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SetBackgroundColor 65 20 80
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PlayAlertSound 2 300
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PlayEffect White
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MinimapIcon 1 Yellow Square
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SetFontSize 40
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Show
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BaseType "Simulacrum" "Breachstone" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" "Test of"
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SetTextColor 255 207 255
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SetBorderColor 255 207 255
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SetBackgroundColor 65 20 80
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CustomAlertSound "wow.mp3" 300
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PlayEffect Purple
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MinimapIcon 1 Purple Square
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SetFontSize 45
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Show
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Class "Tablet"
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SetTextColor 255 207 255
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SetBorderColor 255 207 255
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SetBackgroundColor 65 20 80
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CustomAlertSound "tablets.mp3" 300
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PlayEffect Purple
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MinimapIcon 1 Purple Square
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SetFontSize 45
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Show
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BaseType "Ultimatum"
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SetTextColor 255 207 255
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SetBorderColor 255 207 255
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SetBackgroundColor 65 20 80
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CustomAlertSound "ultimatum.mp3" 300
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PlayEffect Grey
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MinimapIcon 1 Grey Square
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SetFontSize 40
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Show
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BaseType "Barya"
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SetTextColor 255 207 255
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SetBorderColor 255 207 255
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SetBackgroundColor 65 20 80
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CustomAlertSound "barya.mp3" 300
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PlayEffect Grey
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MinimapIcon 1 Grey Square
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SetFontSize 40
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#--------------------------
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# Waystones
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#--------------------------
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Show
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WaystoneTier < 10
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AreaLevel > 77
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BaseType "Waystone"
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Rarity <= Rare
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SetTextColor 255 255 255
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SetBorderColor 255 255 255
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SetFontSize 35
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Show
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WaystoneTier < 5
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AreaLevel > 74
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BaseType "Waystone"
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Rarity <= Rare
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SetTextColor 255 255 255
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SetBorderColor 255 255 255
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SetFontSize 35
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Show
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BaseType "Waystone"
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Rarity <= Rare
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SetTextColor 255 255 255
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SetBorderColor 255 255 255
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CustomAlertSound "waystone.mp3" 300
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PlayEffect White
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MinimapIcon 1 White Square
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SetFontSize 40
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#--------------------------
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# Value Rares
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#--------------------------
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Show
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Class "Rings" "Amulets" "Belts"
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Rarity Rare
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SetFontSize 40
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SetTextColor 233 206 75
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SetBorderColor 233 206 75
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PlayEffect Yellow
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MinimapIcon 1 Yellow Diamond
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#--------------------------
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# Rings, Amulets, Belts
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#--------------------------
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Show
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Rarity Normal
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Class "Rings" "Amulets" "Belts"
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SetFontSize 40
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Show
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Class "Rings" "Amulets" "Belts"
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Rarity Magic
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SetFontSize 40
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#--------------------------
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# Custom Heavy Belt FBG
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#--------------------------
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Show
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Rarity Normal
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BaseType "Heavy Belt"
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CustomAlertSound "heavy-belt-white.mp3" 300
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SetFontSize 40
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#--------------------------
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# Salvagable Items
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#--------------------------
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Show
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Sockets > 0
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Rarity Normal
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SetBorderColor 200 200 200
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SetFontSize 35
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Show
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Quality > 0
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Rarity Normal
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SetBorderColor 200 200 200
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SetFontSize 35
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Show
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Sockets > 0
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Rarity Magic
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SetBorderColor 0 0 200
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SetFontSize 35
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Show
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Quality > 0
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Rarity Magic
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SetBorderColor 0 0 200
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SetFontSize 35
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#--------------------------
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# Random Rares
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#--------------------------
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## Uncomment this rule to hide low level rares in high level zones
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# Hide
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# Rarity Rare
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# DropLevel < 50
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# AreaLevel > 72
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# SetFontSize 35
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Show
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Rarity Rare
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SetFontSize 35
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#--------------------------
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# Hide Rules (only high level), super light edition
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#--------------------------
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Hide
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Quality = 0
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AreaLevel > 70
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Rarity <= Magic
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Class "Flasks"
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Hide
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AreaLevel >= 78
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Rarity <= Magic
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DropLevel < 65
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Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
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Hide
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AreaLevel > 75
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Rarity <= Magic
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DropLevel < 64
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Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
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Hide
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AreaLevel > 73
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Rarity <= Magic
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DropLevel < 60
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Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
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Hide
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AreaLevel > 72
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Rarity <= Magic
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DropLevel < 55
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Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
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# Quivers have some relevant bases at 50+ so we treat them different
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Hide
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AreaLevel > 74
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Rarity <= Magic
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DropLevel < 50
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Class "Quivers"
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Hide
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AreaLevel > 70
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Rarity <= Normal
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DropLevel < 50
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Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
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#--------------------------
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# OPTIONAL RULES
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#--------------------------
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# TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE
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### OPTIONAL RULE: Hide random bases
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# REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE
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# Hide
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# Rarity <= Magic
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# Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
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# AreaLevel >= 65
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### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES
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Show
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Rarity <= Magic
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Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
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AreaLevel >= 65
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DropLevel <= 50
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SetBackgroundColor 0 0 0 125
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