#=============================================================================================================== # Official FinalBlast.Gaming Path of Exile 2 Lootfilter #=============================================================================================================== # Basierend auf "Neversinks Litefilter" # # # # Version: 1.0 # # Website: https://www.finalblast.de/ # Wiki: https://wiki.finalblast.de/ #-------------------------- # Overrides - Uniques, Valuables #-------------------------- Show Rarity Unique SetTextColor 175 96 37 255 SetBorderColor 175 96 37 255 SetBackgroundColor 53 13 13 255 PlayAlertSound 3 300 PlayEffect Brown MinimapIcon 1 Brown Star SetFontSize 40 ## Divine Orb Style Show Class "Currency" BaseType "Mirror" "Divine" "Perfect Jeweller's Orb" SetFontSize 45 SetTextColor 255 0 0 255 SetBorderColor 255 0 0 255 SetBackgroundColor 255 255 255 255 PlayAlertSound 6 300 PlayEffect Red MinimapIcon 0 Red Star Show BaseType == "Distilled Isolation" "Distilled Suffering" SetFontSize 45 SetTextColor 255 0 0 255 SetBorderColor 255 0 0 255 SetBackgroundColor 255 255 255 255 PlayAlertSound 6 300 PlayEffect Red MinimapIcon 0 Red Star #-------------------------- # Gold #-------------------------- Show AreaLevel >= 70 StackSize >= 1000 BaseType == "Gold" SetTextColor 255 255 255 SetBorderColor 255 255 255 PlayEffect Orange Temp Show AreaLevel < 70 StackSize >= 500 BaseType == "Gold" SetTextColor 255 255 255 SetBorderColor 255 255 255 PlayEffect Orange Temp Show BaseType == "Gold" SetTextColor 180 180 180 SetBorderColor 0 0 0 255 SetBackgroundColor 0 0 0 180 #-------------------------- # Uncut Gems #-------------------------- # Always make Spirit gems pop Show BaseType "Uncut Spirit Gem" SetTextColor 20 240 240 SetBorderColor 20 240 240 PlayAlertSound 2 300 PlayEffect Cyan MinimapIcon 1 Cyan Triangle SetFontSize 40 # Make support gems pop during campaign Show AreaLevel < 68 BaseType "Uncut Support Gem" SetTextColor 20 240 240 SetBorderColor 20 240 240 PlayAlertSound 2 300 PlayEffect Cyan MinimapIcon 1 Cyan Triangle SetFontSize 40 # Make skill gems pop during campaign Show AreaLevel < 65 BaseType "Uncut Skill Gem" SetTextColor 20 240 240 SetBorderColor 20 240 240 PlayAlertSound 2 300 PlayEffect Cyan MinimapIcon 1 Cyan Triangle SetFontSize 40 # Gems up to level 18 in maps don't get a special highlight Show ItemLevel <= 18 BaseType "Uncut Skill Gem" SetTextColor 20 240 240 SetBorderColor 20 240 240 SetFontSize 35 Show BaseType "Uncut Support Gem" SetTextColor 20 240 240 SetBorderColor 20 240 240 SetFontSize 35 # Level 19 gems and up in maps get a special highlight Show BaseType "Uncut Skill Gem" SetTextColor 20 240 240 SetBorderColor 20 240 240 PlayAlertSound 2 300 PlayEffect Cyan MinimapIcon 1 Cyan Triangle SetFontSize 40 #-------------------------- # Socketables and Special Character Equipment #-------------------------- # Special A Tier - League specific socketables and jewels Show BaseType "Soul Core" "Timeless" SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 45 MinimapIcon 0 Cyan Diamond PlayAlertSound 2 300 PlayEffect Cyan # Special Highlight - Breach Rings Show Rarity Rare BaseType == "Breach Ring" SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 40 MinimapIcon 1 Cyan Diamond PlayEffect Cyan PlayAlertSound 2 300 Show Rarity <= Magic BaseType == "Breach Ring" SetTextColor 0 240 190 SetFontSize 35 MinimapIcon 2 Cyan Diamond PlayEffect Cyan Temp # Special A Tier - Sanctum Relics Show Class "Relic" SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 40 MinimapIcon 1 Cyan Diamond PlayAlertSound 2 300 PlayEffect Cyan # Special A Tier - Rare Jewels Show Class "Jewel" Rarity <= Rare SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 40 MinimapIcon 1 Cyan Diamond PlayEffect Cyan PlayAlertSound 2 300 # Special B Tier - Any Runes and Charms Show BaseType " Rune" " Charm" SetTextColor 0 240 190 PlayEffect Cyan Temp #-------------------------- # Scroll of Wisdom High Level Hiding #-------------------------- Hide BaseType "Scroll of Wisdom" AreaLevel >= 65 Rarity <= Magic #-------------------------- # Socketables and Special Character Equipment #-------------------------- # Currency Tier A: Gemcutter, Annullment Show Class "Currency" BaseType "Orb of Annulment" "Orb of Chance" "Greater Jeweller's Orb" "Distilled Fear" "Distilled Despair" SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 SetBackgroundColor 240 90 35 PlayAlertSound 1 300 PlayEffect White MinimapIcon 1 Yellow Circle SetFontSize 45 # Currency Tier B: Exalt Show Class "Currency" BaseType "Exotic Coinage" "Exalted Orb" SetTextColor 255 207 92 SetBorderColor 255 207 92 SetBackgroundColor 76 51 12 PlayAlertSound 2 300 PlayEffect Yellow MinimapIcon 1 Yellow Circle SetFontSize 45 Show BaseType "Gold Key" "Silver Key" "Bronze Key" SetTextColor 255 207 132 SetBorderColor 255 207 132 SetBackgroundColor 76 51 12 PlayAlertSound 2 300 PlayEffect White MinimapIcon 2 White Circle SetFontSize 40 # Currency Tier B: Regal, Vaal ... Show Class "Currency" BaseType "Gemcutter's Prism" "Vaal Orb" "Chaos Orb" "Lesser Jeweller's Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy" SetTextColor 255 207 132 SetBorderColor 255 207 132 SetBackgroundColor 76 51 12 PlayAlertSound 2 300 PlayEffect White MinimapIcon 2 White Circle SetFontSize 40 Show Class "Currency" BaseType "Simulacrum Splinter" "Breach Splinter" " Artifact" SetTextColor 255 207 132 SetBorderColor 255 207 132 SetBackgroundColor 76 51 12 PlayAlertSound 2 100 PlayEffect White Temp MinimapIcon 1 White Kite SetFontSize 35 Show Class "Omen" BaseType "Omen of" SetTextColor 255 207 132 SetBorderColor 255 207 132 SetBackgroundColor 76 51 12 PlayAlertSound 2 300 PlayEffect White MinimapIcon 2 White Circle SetFontSize 40 Show Class "Currency" BaseType "Distilled" "Catalyst" "Essence of" SetTextColor 255 207 132 SetBorderColor 255 207 132 SetBackgroundColor 76 51 12 PlayAlertSound 2 300 PlayEffect White MinimapIcon 2 White Circle SetFontSize 40 # Currency Tier C: Vaal, Chaos, Exalt, Exotic Show AreaLevel >= 70 Class "Currency" BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard" SetTextColor 220 190 132 SetFontSize 35 # Currency Tier C: Vaal, Chaos, Exalt, Exotic Show Class "Currency" BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard" SetTextColor 220 190 132 MinimapIcon 2 Grey Circle SetFontSize 35 Show Class "Currency" BaseType "Scroll of Wisdom" "Shard" # Unknown currency Show Class "Currency" SetTextColor 255 207 132 SetBorderColor 255 207 132 SetBackgroundColor 76 51 12 PlayAlertSound 2 300 PlayEffect Pink MinimapIcon 1 White Circle Show Class "Pinnacle Keys" SetTextColor 255 207 255 SetBorderColor 255 207 255 SetBackgroundColor 65 20 80 PlayAlertSound 2 300 PlayEffect White MinimapIcon 1 Yellow Square SetFontSize 40 Show BaseType "Simulacrum" "Breachstone" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" "Test of" SetTextColor 255 207 255 SetBorderColor 255 207 255 SetBackgroundColor 65 20 80 PlayAlertSound 2 300 PlayEffect Purple MinimapIcon 1 Purple Square SetFontSize 45 Show Class "Tablet" SetTextColor 255 207 255 SetBorderColor 255 207 255 SetBackgroundColor 65 20 80 PlayAlertSound 2 300 PlayEffect Purple MinimapIcon 1 Purple Square SetFontSize 45 Show BaseType "Barya" "Ultimatum" SetTextColor 255 207 255 SetBorderColor 255 207 255 SetBackgroundColor 65 20 80 PlayAlertSound 2 300 PlayEffect Grey MinimapIcon 1 Grey Square SetFontSize 40 #-------------------------- # Waystones #-------------------------- Show WaystoneTier < 10 AreaLevel > 77 BaseType "Waystone" Rarity <= Rare SetTextColor 255 255 255 SetBorderColor 255 255 255 SetFontSize 35 Show WaystoneTier < 5 AreaLevel > 74 BaseType "Waystone" Rarity <= Rare SetTextColor 255 255 255 SetBorderColor 255 255 255 SetFontSize 35 Show BaseType "Waystone" Rarity <= Rare SetTextColor 255 255 255 SetBorderColor 255 255 255 PlayAlertSound 4 300 PlayEffect White MinimapIcon 1 White Square SetFontSize 40 #-------------------------- # Value Rares #-------------------------- Show Class "Rings" "Amulets" "Belts" Rarity Rare SetFontSize 40 SetTextColor 233 206 75 SetBorderColor 233 206 75 PlayEffect Yellow MinimapIcon 1 Yellow Diamond #-------------------------- # Rings, Amulets, Belts #-------------------------- Show Rarity Normal Class "Rings" "Amulets" "Belts" SetFontSize 40 Show Class "Rings" "Amulets" "Belts" Rarity Magic SetFontSize 40 #-------------------------- # Salvagable Items #-------------------------- Show Sockets > 0 Rarity Normal SetBorderColor 200 200 200 SetFontSize 35 Show Quality > 0 Rarity Normal SetBorderColor 200 200 200 SetFontSize 35 Show Sockets > 0 Rarity Magic SetBorderColor 0 0 200 SetFontSize 35 Show Quality > 0 Rarity Magic SetBorderColor 0 0 200 SetFontSize 35 #-------------------------- # Random Rares #-------------------------- ## Uncomment this rule to hide low level rares in high level zones # Hide # Rarity Rare # DropLevel < 50 # AreaLevel > 72 # SetFontSize 35 Show Rarity Rare SetFontSize 35 #-------------------------- # Hide Rules (only high level), super light edition #-------------------------- Hide Quality = 0 AreaLevel > 70 Rarity <= Magic Class "Flasks" Hide AreaLevel >= 78 Rarity <= Magic DropLevel < 65 Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows" Hide AreaLevel > 75 Rarity <= Magic DropLevel < 64 Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows" Hide AreaLevel > 73 Rarity <= Magic DropLevel < 60 Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows" Hide AreaLevel > 72 Rarity <= Magic DropLevel < 55 Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows" # Quivers have some relevant bases at 50+ so we treat them different Hide AreaLevel > 74 Rarity <= Magic DropLevel < 50 Class "Quivers" Hide AreaLevel > 70 Rarity <= Normal DropLevel < 50 Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows" #-------------------------- # OPTIONAL RULES #-------------------------- # TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE ### OPTIONAL RULE: Hide random bases # REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE # Hide # Rarity <= Magic # Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres" # AreaLevel >= 65 ### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES # Show # Rarity <= Magic # Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres" # AreaLevel >= 65 # DropLevel <= 50 # SetBackgroundColor 0 0 0 125 #-------------------------- # Meta #-------------------------- # If this thing crashes, time to update your filter! # This is here to prevent people to use this filter for AGES. Expert items will get removed eventually # Get a new filter from www.filterblade.xyz Show BaseType == "Expert Laced Boots"